Invited talk by Georgios N. Yannakakis.

Title: Computational Game Creativity: The Killer AI App

Abstract: Can computational processes and machine-crafted artifacts be considered creative? When does this happen and who judges after all? What happens when we create together with a creative machine? Do we merely create together or can a machine truly foster our creativity as human creators? When does such co-creation foster the creativity of both humans and machines? In this talk I will address the above questions by positioning computer games as the ideal application domain for computational creativity -- and artificial intelligence at large -- for the unique features they offer: being highly interactive, dynamic and content-intensive software applications. Their multifaceted nature is key in my argumentation as the successful orchestration of different art domains (such as visual art, audio, narrative, and level architecture) with game mechanics design is a grand challenge for the study of computational creativity in this multidisciplinary domain. Computer games not only challenge computational creativity and provide a creative sandbox for advancing the field but they also offer an opportunity for computational creativity methods to be extensively assessed (via a huge population of gamers) through commercial-standard products of high impact and financial value.

Bio: Prof. Georgios N. Yannakakis is Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received the Ph.D. degree in Informatics from the University of Edinburgh in 2005. Prior to joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, human-computer interaction. He pursues research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. Georgios N. Yannakakis is one of the leading researchers within player affective modeling and adaptive content generation for games and has pioneered the use of preference learning algorithms to create statistical models of player experience which drive the automatic generation of personalized game content. He has published over 150 journal and conference papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants and has appeared in Science Magazine and New Scientist among other venues. He is an Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games. He has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013). Web:

Date / Time: 
Thursday, 24 July, 2014 - 09:30